
- Shaker, Noor
- Togelius, Julian
- Nelson, Mark J.
Procedural Content Generation in Games
- Gebunden,
- 1st ed. 2016,
- Springer, Berlin
- (2016)
69,54 €
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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.
The authors are active academic researchers and game developers, and ...
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DETAILS
- Procedural Content Generation in Games
- Shaker, Noor, Togelius, Julian, Nelson, Mark J.
- Gebunden, xvi, 237 S.
- XVI, 237 p. 103 illus., 57 illus. in color.
- Sprache: Englisch
- 235 mm
- ISBN-13: 978-3-319-42714-0
- Titelnr.: 58272263
- Gewicht: 544 g
- Springer, Berlin (2016)
Herstelleradresse
Springer Heidelberg
Tiergartenstr. 17
69121 - DE Heidelberg
E-Mail: buchhandel-buch@springer.com
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